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    Ofootball matches are played instantaneously, i.e. meaning there is no human intervention during the match.
    For this reason it is necessary to prepare the team, and the advanced game options, before the competition starts.

    Once the match ends you will get a message that notifies you of the match and the result.
    The “My Matches” page contains a list of matches played and those to play.
    The matches played have a “match card” icon on the right that displays the match summary.
    You can see the development of the last competition (only the last due to space related problems on the game server) in the “Last Match News” page.
    This allows you to view the complete news or only the most important phases.
    All the information on matches (goals, sendings off, cautions, offsides, corners, etc.) are summarised in the “match card” described above.

    This is how the match points are calculated:

    As you can see at the bottom of the matches summary, the strength on the pitch ratio is indicated.
    This value is not a fundamental indicator, however it gives an immediate idea of the ratio of strengths on the pitch.

    It is calculated as follows:

    Sum of features
    Strength + Agility + Speed, of the sector players. The keeper is not counted for defence and is calculated separately.
    A bonus is awarded based on the type of section line-up chosen (can be positive or negative) per sector.
    A bonus given by staff for that sector.
    The value obtained is divided by 10.

    20% is taken from each player if he plays outside his position.
    At the moment in defence defenders and wingers can play, using them as you see fit, if you put a full-back in central defence he will not be penalised in the calculation.
    The same applies for mid-fielders and wingers, chosen at your discretion.

    This value is calculated at the start of the match, however it is not constant because the players get tired in a way that directly depends on their endurance.
    Therefore, a team with poor endurance players can be stronger at the start, but weaker towards the end.

    The probability of fouling/being fouled is directly related to the aggression of the player (hidden feature).
    Other invisible features are, preferred side of pitch (3% bonus), ability to freestyle (% bonus for freestyle moves, such as bicycle kick, acrobatics, etc., quality taking penalties, loss of endurance % with age.

    The sum of features as mentioned above is not a fundamental value, however it is a good indicator

    The system simulates the presence of 2 teams on a pitch and calculates move after move during the match. Everything starts with the player and the ball at his feet in mid-field. Each situation includes a series of possible moves, forward passes, back passes, shots, etc…
    each move may be successful or a failure, for example, a pass can be right or wrong and the receiver can reach it or not. Every tackle between two or more players can be successful or a failure. Each of these possibilities is influenced by the player features and each type of move is influenced differently by the 3 features – agility, speed and strength. These three features diminish during the match in a more or less quick manner based on endurance and the level of player participation in each move.

    Each tackle could injure the players based on the type of move and their features. Each player has hidden features.
    Such as:
    preferred part of pitch
    preferred playing line-up
    % of performance diminishing with age

    The match takes place move by move just like in real soccer. The best players play better. They make more precise passes and win more tackles, therefore it is more likely they will win.

    However, no result should be taken for granted. You need to consider the line-up, the fact that players have received the correct training for their position and based on their team mates. If a player has features that allow him to always make great passes, but the forwards never get them then the team plays badly. For example, if a very agile keeper has poor endurance it’s not good. He gets tired straight away and during the second half plays terribly.

    Therefore, I cannot tell you for sure how a winning team is composed.
    There are lots of possible options.

    The game wants to simulate reality, therefore there is no set rule that ensures a win. Apart from anything else, this would make the game very boring.

    One thing is for sure, based on the many simulations, if a team is stronger than another and the manager doesn’t make any huge mistakes, the strongest team wins most of the time. The rest is up to you when you create your team or study the successful teams, their player features, their line-up etc. to understand how to create a winning team.

    Team menu – “My matches” section.
    By Clicking on the link to the page “my matches” all the matches played by your own team and the matches already scheduled to play will be shown. Moreover at this page you can accept to play a friendly match.

    The page shows a list of the official or friendly matches already played or which have to be played. This list is divided in 4 columns described below:
    Day: it shows the day and time when a match has been played or is scheduled to play.
    Championship: It shows the championship you are taking part or which you have been taken part. You can click on the championship button to see the page “championship details” (see the topics “your championship” or “championships in progress”).When the match is a friendly competition the friendly match button will appear. By clicking on this button you can open the page “friendly match data sheet”. There are 4 buttons but two of them Overview and Teams ranking have no actual utility. The Matches schedule button shows you all the disputed friendly matches or matches to play today. Clicking on the different days you can see the friendly matches of that day (clicking on the buttons “< or >” you change month). The players ranking button allows you to see the ranking of the scorers and goalkeepers of the friendly matches.
    Teams: it displays the contenders. You can see your team’s name and the name of your opponent’s team. The first is the host team, the second is the visitor team. Furthermore it is possible to see the opponent’s team details by clicking on the team’s name (see the topic “team details”).
    Score: shows the score of the match. If the match has not been played yet it will appear match to play.
    On the right, on the line of the matches played, it will appear the match details button. By clicking it, you can see the page “Match details”. In this page there are 3 buttons, described below:
    Match summary: it is a summary of what happened on the field including the 2 formations, the score, the scorers, yellow and red cards, statistics (like ball-possession, shots at goal, free kicks, etc.) and the team formation used.
    Teams line-up: it shows the list of both teams’ players. The host team is displayed from top to bottom (dark green) and the visitors from bottom to up (light green).
    Commentary: it shows the football match’ salient stages minute by minute. It is also possible to see a more detailed commentary with passes to attackers by clicking on the drop-down menu display type:. in this case the actions of the host team are in dark green and those of the visitors are in light green, too.

    From the “My matches” section you can accept or refuse a friendly match.
    If another manager ask you to play a friendly match (for more details refer to: “how to propose a friendly match”) (see the topic “Team details”) on the “my matches” page will appear a line with the team who wants to challenge us including date and time of the match. Instead of match to play you will find 2 buttons: accept and refuse. If you accept the challenge, the match will be played at the day and time already scheduled. If you refuse it, the match will not be played; the line will disappear from the list of the matches.